DAZ
Studio Advanced provides advanced hobbyists and professional artists
with the features needed to bridge the gap between art and reality. This
is accomplished with added render enhancements allowing the artist to
control the how, what, and where of rendering. These enhancements in
combination with new features will have you rendering like never
before. New features include; Figure Mixer, Morph Follower, Shader
Builder, Shader Mixer, Shader Baking, aniMate Lite, Map Transfer, and
64-Bit capabilities.
What's Included & Features DAZ Studio 3 Advanced
Advanced Shaders and Effects - DAZ Studio now includes HDRI, IBL,
Ambient Occlusion, Area Lights, Volumetrics, Velvet, Indirect Lighting,
Translucency, Layered Anisotropic Specularity, and Sub-Surface
Scattering. Special thanks to omnifreaker. UberEnvironment 2 (by: omnifreaker) Image Based Lighting (IBL) High Dynamic Range Images (HDRI) Global Illumination (GI) Indirect Lighting Color Bleeding Ambient Occlusion UberSurface (by: omnifreaker) Sub-Surface Scattering (SSS) Velvet Skin Layered Anisotropic Specularity (hair) UberArea Lights (by: omnifreaker) UberVolume [Fog/Smoke] (by: omnifreaker)
Scripted Renderer - Gain full control of the rendering process. If
you're into scripting and are familiar with the RenderMan API, this is
for you. Shader Mixer (Advanced Material Editor) - Mix and match
over 90 included shader bricks (or design your own) to create custom
lights, cameras, and surfaces within a simple node network for amazing
render effects. Figure Mixer - Now you can blend between
different figures to create your own unique figures. This tool will not
only blend two or more shapes together, but it will also provide a
working joint rig and preserve the original morphs of the figure you
started from. Morph Follower - This feature allows you to add
support for new figures in old clothing by automatically creating new
morphs to fit an unsupported shape. 64-Bit for Windows - This
functionality not only makes things go faster, it expands memory
support, and allows large scenes to be arranged and rendered much
easier. Map Transfer - This allows you to convert a texture from one figure's UV's so they can be used on another figure's UV's. Shader Builder - Built for advanced artists who need a deeper level of control and want to create shaders from scratch.
Shader Baker - Bake surface shaders, bump maps, displacement maps, and
textures into a single image-based texture for a final-render look
straight out of the box. You can then share or sell to other users who
may not have the same advanced shaders you use to make it look its
best. Animation Keyframe Editor - Now you can easily see where
your keyframes are. Add, delete, copy, paste and/or move your keyframes
around with great visual feedback. Special thanks to GoFigure!.
DAZ Studio 3 (core)
Improved Render Engine - DAZ Studio is now compatible with version 8.5
of the powerful 3Delight render engine. Improved performance and memory
management reduce render times and handle heavy, complex scenes like
never before. COLLADA Import/Export - Now you can export figures, conforming clothing, morphs, and scenes into Carrara 7.
aniMate Lite - Create animations by dragging and stacking aniBlocks
into a timeline. You can also crop, split or combine aniBlocks and/or
create completely new sequences. Special thanks to GoFigure!.
Visual Helpers for Cameras and Lights - Provides visual cues for the
spread angle and falloff of your spotlights, as well as the limits of
your camera's depth of field. Special thanks to Dreamlight. Selection/Bounding Box Display - Change the opacity, size, color, and length of the selection bounding boxes.
Render Album - Store recent image renders in an album format, which can
then be loaded into the Render Editor to perform various editing
functions on the image. The editor provides options for blending two
images, adjusting colors, comparing images, and applying filters
without having to open a separate paint program. Visible in
Render - Added support for whether or not a node's geometry is visible
in render without the need to make surfaces transparent.