Main Features:World Editor:Torque's
World Editor provides an entire suite of WYSIWG tools for designing and
editing a game or simulated environment. The World Editor is fully
integrated with the Torque runtime and provides full access to all
Torque subsystems allowing for terrain editing, shader definition and
application, river and road creation, and more.
Terrain Editor:Torque's
Terrain system is integrated with the runtime with complete editing
support from the World Editor. Sculpt terrains interactively using
these tools or import height fields generated in other applications.
Texturing, painting, and decal tools enable the construction of
photo-realistic environments.
Web Publishing:Deploy
any Torque 3D project from the World Editor to a web browser in seconds
with our web publishing options. Torque 3D supports all major browsers
and operating systems, including IE7, FF3, OS X and Chrome. Games
perform at 100% native speed, with no performance cost, completely in
your browser.
Source Code:All code in Torque is easy
to read and cleanly architected. Runtime code is C++. Tools are written
in C++ and TorqueScript. Accompanying code is easily readable, fully
indexed, and complete with hyperlinked documentation as well as dozens
of samples for both programmers and artists.
Networking:Torque's
industry leading networking library is unmatched for latency sensitive,
scalable multi-player interaction. Using minimal bandwidth per player,
Torque supports fast-paced, latency sensitive multi-player racing games
with vehicle collision and FPS games with fast projectiles and
collisions up to 256 players per server. For less latency sensitive
simulations like MMORPGs, virtual worlds, etc., Torque can support
1000+ players per server.
Collada Loader:Torque 3D
supports the loading of COLLADA files, which are currently supported by
every major art tool, including 3ds Max, Maya, XSI, Blender, and more.
Torque's Live Asset Update feature automatically updates any assets in
a project while they are edited and saved in a 3rd party application,
even while you play the game. This creates a lightning-fast, no hassle
work flow for artists.
Additional Features:Graphics:Torque's
flexible, powerful rendering is as well suited to photo-realistic
simulation as to achieving a custom, original-looking style. All modern
features are supported by the Torque 3D renderer, including per-pixel
dynamic lighting, normal and parallax occlusion mapping, and much more.
Torque's graphics API includes implementations for all types of
hardware and operating systems, making it a viable cross platform
solution.
Genre Kits:All Genre Kits combine expert
coding with world-class low-poly in-game art assets for a quick start
to any new project. Add-on Genre Kits in development for Torque 3D
include the FPS Genre Kit and the Racing Genre Kit with more to come.
Sound:Torque
uses the OpenAL sound library by default and supports a wide range of
features. These include 2D Sound, 3D Sound, Streaming Sound, SFX/Music
driver, and more. Torque also has a C++ Sound API with sample
integrations for world class 3rd party sound libraries like FMOD.
Physics:Torque
is built with an abstracted C++ Physics API with the ability to be
integrated with major 3rd party physics libraries, including PhysX,
Bullet, and ODE.
GUI:Torque provides a fully
customizable GUI module. Torque's World Editor is built entirely using
this GUI system, so it is platform independent. Additionally, it can be
used inside a 3D environment or even applied to arbitrary curved
surfaces.
Scripting:TorqueScript is a fast, easy to
use C++ like scripting language that ties all the various elements of a
project together. Most game functions can be programmed in
TorqueScript, and engine additions such as physics or intense AI coded
in C++ are called from script.
Download:
http://www.filedropper.com/torque3d2009sdkbeta5win
http://www.megaupload.com/?d=T9EL9H0Z
http://hotfile.com/dl/10868193/652841e/Torque_3D_2009_SDK_Beta_5_Win.exe.html